I’m trying to make a rig for the character’s hair follow the rigify body rig. I’ve tried using bone constraints (Child Of, Armature, Copy Location etc) but nothing works the way I’d expect - when I add the constraints, some of the bones go where they’re meant to but others either stay put or jump wildly out of proportion. I think it’s a parenting issue within the hair rig itself, but changing the parenting in there breaks the entire hair rig, so I’m just stuck. I followed this tutorial to create the hair rig (he talks fast and doesn’t explain much of his process so I would not be surprised at all if I missed steps and that’s what’s causing the issue here).
Would anyone be willing to take a look at the rigs and see if they can pinpoint where I’m going wrong? Thanks in advance!
Google Drive link to the file since I’m a new user here and can’t upload attachments yet.
EDIT: If it becomes relevant, I just realized there are some vertex groups from a previous hair rig that doesn’t exist anymore. Those groups are called ‘Hair Strand’ and can be ignored. The groups relevant to this current rig are just called ‘Hair’. Sorry about that.



