Issues with boid particle system's movement and collision

Since some time ago I have a really annoying problem: My boids particle system works super good with any objects but not with a plane with some sculpting changes. So, the main objective is to order my particles to move to some point (like a horde simulation) but the problem is that they don’t want to act like this (just rotating) First file is my main with all the stuff and this is the exact place where particles don’t have normal behaviour Second file is the test file where all objects have normal reaction and predictible behaviour I really hope someone can help me because tons of information on forums didn’t help me 1 file:https://drive.google.com/file/d/1WZkHFwsZmBQWrx34siyOS3zd4mMtOAm8/view?usp=sharing 2 file:https://drive.google.com/file/d/18kwr4ajYEYnDuBieSrtunXOjCExXuyj1/view?usp=sharing