Hopefully this will be my last post regarding problems my game.
Dynamic text and the background color seem to have broken in my exported game.
Within Blender, everything functions as intended (left).
After being exported, these errors occur (right). Notice the black squares in place of the numbers on my hud.
Are you using a load executable that starts the game in external .blend by any chance? How did you implement the BG color? Check paths and file packing?
I used the export as runtime feature, and all the textures were packed. The background color in the menu was just the horizon color of the world. Does the runtime not support overlay scenes or something? This is the only way I could properly implement my menu. Yes, I’m big n00b. I really don’t know the first thing about python or this runtime.
I’m cleaning everything up as we speak; removing textures and script that went unused. I see nothing in my scripts by that name, only track, mouse, and a game property, whose function I’ve long forgot and has already deleted. I was just hoping this was a known bug with a known solution. :no: