glad you like it! Blender already has Open subdiv with creasing ? (user preferences > system + enable in modifier)
Personally I think that Blender needs these 2 modeling feautures/improvements to really be called “king”:
- “EDIT POLY MODIFIER” ; very powerful modifier which allows for non-destructive editing of an object. Especially useful for modeling complex hard surface objects with many details. 3DSMax users know how powerful this modifier is.
- “QUAD CHAMFER” ; Blender has the great H-0ps toolset but sadly it cannot fix what is a native “bevel modifier” problem. The shading on corners like these really do not bake well. It would be lovely to have a functional quad chamfer bevel available like in MAX/MAYA.