About Jack, VR Experience.
Hey! So I spent the last two weeks working on my entry for the Fairy tale challenge. It was a really fun project which I absolutely loved from the begining. I chose Jack and the beanstalk , a tale from my childhood. This is my vision of it, and I think that’s the beautiful nature of storytelling: We are only limited by our imagination.
Because of its purpose, a web based VR experience, and the people behind the challenge (Gametextures team) I wanted to rely only on textures . It had to be a well optimized scene with no real time illumination and shaderless . It has just plain textures on top of the lowpoly 3D models.
My workflow
Blockout
I started thinking about the general idea. I knew which elements I wanted to model since the beginning so it was a relative easy step.
Sculpt
These are all of my final meshes, some test and variations (mostly poly count variations between each).
Rigging
A few weeks ago I discovered a fantastic Blender instructor who has a course on about Rigify (His name is Toshicg). The course was amazing and I learned a lot. Since then I am improving my storytelling abilities by adding this amazing and powerful rigs on my meshes.
Animation and Preview Clay Renders
I update my IG frequently while trying to connect with artist around the world.
https://www.instagram.com/p/CDInQgqqFEF/
https://www.instagram.com/p/CDLMLBMqhEu/
https://www.instagram.com/p/CDNxO8Cqmd-/
https://www.instagram.com/p/CDQYSeIqs0V/
https://www.instagram.com/p/CDS6u74qALx/
Textures
I hand painted every mesh in the scene with Painter. For some details I also used Photoshop.
Final Sketchfab render
I wanted the scene to be around 50k tris, no real time illumination, shaderless and only textures.
Here there are some stills from the video and a final render wrapping up the project.
I had a blast, what an awesome project. Thanks, J .