This is so brilliant! Many thanks to all the developers, there is such a good an forthgoing developement. Quite a few bugs that I wanted to post have already been fixed.
You rock!
Now let’s go on:
Use the default cube, add a particle system. Remove the lower four vertices (the bug previously mentioned is already fixed!). => One particle is rendered in the bottom left corner of the cube (at -1/-1/-1).
I will put everything into the tracker that will be confirmed.
Fix for bug #7840: adding particle system to nurbs, curves crashes.
Now simply doesn’t allow to add a particle system to a non-mesh
object, the current code does not support it.
but the particle system was support adding particles and hairs to Curves before “point caching”
but may be Jahka removed this code when he removed “Emit from Edge” option ?
i’m not sure
another small thing about this fix
Fix for bug #7834: deleting vertices of an object with a particle
system crashes. Fixed by disabling particle display for objects in
editmode.
when you remove Vertices from object with Hair on it
and back to Object mode
make undo then redo
the hair will disappear from the new object
( will appear again if you enter edit mode then back to object mode )
If I were you I’d wait a couple of weeks before I started incorporating this newly merged major functionality into my projects. In fact, that’s exactly what I’m going to do. Just for playing around, it’s certainly fun, but the Peachers are going to be banging on it with sledgehammers in the next couple of weeks, so bug fixes are going to come fast and furious.