For this project I wanted to do a stylized character again, I decided to do Jaina Proudmoore from World of Warcraft. Trying to stay true to her look in the game but go with a pbr workflow. Some new things I tried in Blender for this project was adding cloth sim to her dress and cape and play around with wind force fields to get some nice looking dynamic poses. I was afraid at first that it would be complex, laggy and crash on me but it was really easy. (sorry old Maya user)
Rendered with Unreal Engine. It was a really fun character to model and texture, definitely want to do more from those games.
Nice classic fantasy style. I’m not familiar with the character but what a nice model.
I like the feeling in the snow and everything but her weapon really dwarfs her.
I understand it may be from reference.