Jaina Proudmoore from World of Warcraft

Hello all!

For this project I wanted to do a stylized character again, I decided to do Jaina Proudmoore from World of Warcraft. Trying to stay true to her look in the game but go with a pbr workflow. Some new things I tried in Blender for this project was adding cloth sim to her dress and cape and play around with wind force fields to get some nice looking dynamic poses. I was afraid at first that it would be complex, laggy and crash on me but it was really easy. (sorry old Maya user)
Rendered with Unreal Engine. It was a really fun character to model and texture, definitely want to do more from those games.

I hope you like it!

Jaina_Thumbnail_1

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:+1:
Great work, congrats.

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I featured you on BlenderNation, have a great weekend!

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:clap: :clap:nice work

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You’re on the #featured row! :+1:

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Nice classic fantasy style. I’m not familiar with the character but what a nice model.
I like the feeling in the snow and everything but her weapon really dwarfs her.
I understand it may be from reference.

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Thank you!
Yeah her staff is really big in the game. Then again everything is oversized in WoW. :smile:

This looks fantastic! Really well done! Love the clothing and you do a great job of capturing the likeness. Looking forward to your next character!

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fabulous game I had ever play.

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