JBP (Blender Sculpt-dev only)

Another effect of playing with Blender’s Sculpt-Dev and another attempt to make something a bit more realistic, namely a portrait, and today it hit Jordan B Peterson (probably in a slightly younger version).
No UV (except for the tie), the face is pure dyntopo topology, with vertex colors layered, plus a tiny little noise texture to get the skin tones out of sync.
It was created only in Blender 3.1 Sculpt-dev, version from 19/jan/2022, because so far it seems to be the most stable.
Cycles


EEVEE

Mesh



4 Likes

Not bad at all. How many polys were you able to get to?

1 Like

Thanks,
head have 2.9 mln tris, and with this polycount, sculpting/painting was comfortable enough.
For Dyntopo, that’s a pretty good result, and with 16gb of ram :slight_smile:

1 Like

This looks really great. So interesting the detail in the face really add a lot. Well done!

1 Like

Nice! :+1: The special lighting makes it feel very real. :ok_hand:

1 Like

Thank You :slight_smile: