Jeep Rubicon

Hi all,

I recently caught the “car” fever on BlenderArtists, with so many good car renders around. :slight_smile: So, I’m going to model one of my favorite cars, the Jeep Rubicon. I’m no expert on cars and/or modeling them, so it’ll take some time until my model will actually start to look like a car :stuck_out_tongue:

This is my first time modelling a car, so if anyone has some good tips, feel free to share them. :slight_smile:

Here’s a render of the grill (forgive me if I’m wrong, I’ve got no idea when it comes to car parts), full and a wire. I probably should’ve started with the hood first, but oh well. The grill doesn’t curve outward, but I’ll do it once I finish the other parts. :slight_smile:

Attachments



I’ve updated the model a bit: Gave it a hood, and also added some of the side to the car.

I’ve sub-surfaced one of the side parts while modelling, but for the other side part, I modeled it without the modifier. (You can see the differences in my wire render.)

For cars, is it better to avoid the sub-surface modifier, as much as possible, to save on poly-count? The Jeep isn’t as streamlined as most modern cars, so I might not need the modifier as much.

Attachments



Long time, no see :). Here’s another update:

Attachments



Hello everybody!

New, but small, update:

Attachments



Looks awesome :slight_smile: Keep it up.

Also a good choice for a first car :slight_smile:

@ miskolciart: Thanks! :slight_smile:

A new update: I couldn’t help it, but I’ve gone and added the rims. I modeled some of the back and front of the car, and I also added the threads to the tire, though they might need to be changed. (they’re just textures at the moment)

Attachments



Another update:

  • Fixed the hood a bit
  • Added some to the front of the car
  • Fixed and added some of the back of the car
  • Threads for the tires(not really good yet)
  • Some basic materials.(nothing great at the moment)

I am not entirely happy with some of the parts, so I’ll be trying to fix them asap.

Surface render:

Attachments


Hello, here’s another quick update! (pretty short):

I finally curved my grill! I was initially going to edit the each vertex of the piece, but I think using the Deform modifier is easier(for me), and it also gives me an even bend.

Surface render:

Attachments


Nicely done! You could also use a lattice for such things, thats what I usually do lol

About the tyre, It’s not quite there, I guess it should be less curved also imo the previous material looked better.

@miskolciart: Thanks, and a great suggestion! I’ve combined both of the materials(previous and new), and now I think it looks a lot better. :slight_smile: (still under improvement)

I haven’t got much done so far, lots of distractions in the past few days… :spin:

Updates:

  • Added base for the side mirrors
  • Added headlights, light bulb, and also the reflector.(I forgot to mirror the reflector to the left side of the car)
  • Fixed tire shape and materials
  • Converted materials for rendering in Cycles

Render: Cycles, 100 passes, 1.5 min.

Attachments


Little update:

  • Side mirrors
  • Orange flicker lights
  • Part of the door handle

Render: Cycles, 100 passes


(ignore the gold paint ;))

I haven’t been able to continue modelling the car, and I still got some issues in and around the vehicle.
However, I got to play around with the material and render settings, so here’s what I have so far:


Any comments/feedback/suggestions/motivation would be appreciated. :slight_smile: