I really liked the underwater concept, sadly I didn’t have that much time for creating all aspects needed for that one, so I decided to go for the “Hunting Jellyfish” one.
Hehe I should have continued uploading this project long ago, but this wasn’t an easy year. So, I really liked the Underwater concept, it was the most complete and complex of them all. Sadly I had little time for the contest so I chose Hunting Jellyfish as the way to go.
Most of my time was spent on the Jellyfish, I wanted to create a procedural glowing material for it.
Using this After Effects Tutorial as a reference, I translated it all into a node-system in the Blender’s Shader Editor.