Well, I’m doing the unthinkable: I’m starting another scrapbook, one where I’ll share my AI (yes: A-f*ckin-I!!) experiments, and possibly my thoughts about the respective outcome.
Why am I doing this, despite all my arguing against AI?
Well, first,I don’t argue against AI, only against AI in corporate hands, in state hands, or, in general, as a tool to gain power - or as a tool for these f*ckin early adopters, opportunity hunters and other *ssholes who hope to gain advantage over others, become rich quicker on the backs of others, and in general love their game of musical chairs.
Second: because those who say it is here to stay, they are right. There’s no point ignoring it, I (we artists, and best all others too, I think) have to find out what’s possible, get familiar with it, and maybe find uses for it.
I have always seen myself as a narrator primarily. I’ve got lost in the endless technicalities of 3D and economic necessities unfortunately, but maybe, maybe, a tool that allows to put focus away of endless technical details and back to story and narration, maybe such a tool could turn out even being a good thing for me in the end, who knows?
So I was thinking about potential workflows - workflows which would preserve those parts of digital movie making I like, while it cuts short what I don’t. One such possibility, I believe, could be a art-directed animation where I could leave meticulous visual detail to the AI, while still being able to art direct character appearance, acting, movements.
I’m using a local Stable Diffusion (XL) installation and ComfyUI (node based UI for SD), and here’s one of my attempts to direct SDXL, by feeding it hand drawn animation:
To be very honest with you guys - and let’s not be too nitpicky about the number of tails and paws, or the moving trees - it’s strange to admit, but I like what it does.
PS:
I’m open for AI related discussion here, however I’d like to restrict it to pro’s and con’s of genAI regarding the artistic/movie making side. For all the rest there’s the other thread …