Join after Split

Hi,
How can i rejoin, things Split with the hotkey Y? Because when i split some face, for example, the Subsurf Modifier, became pretty ugly (the subsurf don’t apply for this faces). :confused:

Thanks!

Only way I have found so far is manually selecting two and then ALT-M to merge them.
But I believe the Peach guys have something up their sleeves, not sure how far they got with it.
http://peach.blender.org/index.php/development/
In the modeling section.

Danilops,
I’m not really sure this is what you mean, but I drop this trick just in case it will help you.

See attached images:

  1. A non-uniform surface with a face loop selected (Ctrl+Shift+Alt+RMB).
  2. Face loop is deleted (X>Faces).
  3. Edges selected (Alt+Shift+RMB) and new faces added (F>Skin faces/Edge-Loops).
  4. Smooth (Edit panel>Link and Materials Subwindow).
  5. Recalculate Normals (Ctrl+N) with all vertices selected returns the original mesh.

Hope it helped
/ Mats

Attachments






Thank you for the answers but…
Look what’s happening in my job
I want to unSplit the split faces to make a perfect sphere with the cut face.
One more question: how can i post this image smaller?

  1. Split faces selected
  2. Split faces don’t follow subsurf transformation
  3. Rendering with “subsurf” and “set smooth”

blender doesn’t support ngons yet :wink: you’ll have to loop cut.