hello
I made a joker using Blender 3D.
sculpting modeling retopology texture material rigging animation render all i did.
“Rebuild subdivide,” version 2.9 of the blender, was very impressive.
With the addition of the “face set” function, I felt that masking in’Sculpt mode’ became very convenient.
I am very happy with the enhancement of the blender.
I was able to simulate hair using’Hair dynamics collision’ supported in 2.83.
hello make some tutorial (or breakdown) of your rig, mainly the facial and other setups you made for the ik-fk bones, drivers, shape keys,et, and btw did you use cloth simulation for the clothes animation?