Fur pretty much done, need a little more texture work though I think. And a rig (grumble grumble)
Starting a new project, I’m going to attempt to make a photorealistic image of the pokemon Jolteon. Why jolteon? It was one of my favorites of the original 151 (because 10 year old me thought it was AWESOME!), and also, it’s design is rather hard to envision as a real animal. I thought doing a picture may help.
Here’s the model so far:
With wireframe and no subdiv:
I’ve been trying to keep the body design cat-like (it always seemed more cat-like than dog-like to me). I’m pretty happy with the basic shape, although the proportions seem a bit off. With one big exception: I’m kinda stuck on the paws. Here’s a closeup of them (brace yourselves for awkward topo):
I’m at a bit of a loss for where the edges are supposed to go in this. Obviously I’m going to need way more edges than is practical to try and flow up through the leg and body, so there are going to have to be poles somewhere. While the internet is long on topo examples for hands, ones for paws seem to be a bit harder to come by. Anyone have good examples of how it should flow?
For those wondering about the spikes, I’m going to do them as actual hair. After giving it a good deal of thought as to what on earth those actually are, I came to the conclusion that they are some kind of mane or ruff that had spiked out from electricity. Here’s a quick test I did, just to make sure it would work:
Finally, here’s an early clay render of the power plant environment it will be in. I’m planning to place it on the catwalk in the right foreground: