A small bit of background- I used to sell my addons on BlenderMarket, but I’ve since decided to offer all my addons for free.
More info
These are various quick things I’ve thrown together; either for myself, or at the request of coworkers (most of the latter are for Maya-esque functions).
Because they are free, I don’t offer “support” for them. I’m happy to do basic troubleshooting with you and listen to suggestions, that I may implement if I have the time, but if something doesn’t work how you like it, you’ll have to change it yourself (and you’re encouraged to make a fork and do so
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Some of these have some issues, I may or may not fix them at some point. Again, you’re welcome to make a PR if you see something you can fix easily ![]()
This is an ongoing project that will be updated as needed.
You can download all these addons here:
Addons
audio-2-face-weight-import
Used with NVIDIA Audio2Face; adds a A2F JSON file as a NLA track (or animation layer) in Blender.
cloth-sim-on-2s
Interpolates a baked (on-disk cache) cloth sim to be animated on twos
delete-object-with-children
As written, replaces the default deletion behavior, instead deleting the children of a parent when deleting the parent. I don’t use it, but apparently it’s a Maya thing, made it for a co-worker
multikey
Allows for adjusting and animating same-named shapekeys on multiple objects at once; for example, to make a “blink” key that uses Head, Eyebrows, and Eyelashes objects.
qcb
Makes corrective blendshapes based on the angle or distance between two bone transform values- essentially a quick and dirty RBF node setup
rendernotify
Plays a sound of your choosing when a rendering is complete
searchable-vertex-groups
Allows to filter and select vertex groups by name; an incredibly useful function that should be built in
select-by-uvmap
Select objects by UV map name
silhouette-view
Adds a silhouette toggle to the shading header
transfer-shape-keys
Transfers shape keys between objects of identical topologies
