Journey (fanart)

I wonder how do you guys deal with skies and clouds in Blender? Unfortunately good sky textures aren’t free and generating skies with volumetric seems to be a bit troublesome. Maybe you know some projects with generated sky that you could link to? I’m looking for some examples of this method.

Here it’s just texture.

Best game every played. Good work on the render, given the fact you used only a texture for the sky. The only thing that catches my eye is, that the grassy edge doesn’t match the dessert in the background too much. But that’s just my oppinion. All-in-all, good job :slight_smile:

And a short animation.