Hello everyone! I’ve recently created a new script for UPBGE that allows you to emulate the movement of your mouse movement using the joystick as input! (Best for camera controls.)
Simply attach it to your game object, adjust the properties to suit your preferences (including sensitivity and axis inversion), and you’re ready to go!
Give it a try in your projects! (No credit required!) If you have any problems, please ask!
Here is the script.:
import bge
class JoystickMouseEmulator(bge.types.KX_PythonComponent):
def start(self, args):
# Define initial values
self.joy_index = 0 # Adjust the joystick index as needed
self.dead_zone = 0.2 # Adjust the dead zone as needed
self.initial_mouse_position = bge.render.getWindowWidth() // 2, bge.render.getWindowHeight() // 2
def update(self):
# Get object properties
invert_x = self.object.get("invert_x", False)
invert_y = self.object.get("invert_y", False)
sensitivity = self.object.get("stick_sensitivity", 0.01)
# Get directional input from the right stick
joy = bge.logic.joysticks[self.joy_index]
if joy is not None:
x = joy.axisValues[2] # Adjust the joystick x-axis index as needed
y = joy.axisValues[3] # Adjust the joystick y-axis index as needed
# Apply dead zone
if abs(x) < self.dead_zone:
x = 0
if abs(y) < self.dead_zone:
y = 0
y *= -1
# Apply inversion
if invert_x:
x *= -1
if invert_y:
y *= -1
# Move the mouse based on joystick input
mouse_x, mouse_y = bge.logic.mouse.position
mouse_x += x * sensitivity
mouse_y -= y * sensitivity
# Clamp mouse position within window boundaries
width = bge.render.getWindowWidth()
height = bge.render.getWindowHeight()
mouse_x = max(0, min(width - 1, mouse_x))
mouse_y = max(0, min(height - 1, mouse_y))
# Update mouse position
bge.logic.mouse.position = (mouse_x, mouse_y)
Alternatively, you can download the script here:
I hope this helps with your projects!