first post here and I figured I’d start by asking help right away. Started learning Blender this year, and I feel like I’ve made some decent progress. I’m mostly interested in modelling characters and such, so that’s what I’ve been focused on.
Started this Judy Alvarez model (from Cyberpunk 2077) way back in april and I’ve been working on it on-off, been kinda frustrated by my progress. I’m aiming for a stylized look, but I’d still like to have a decent likeness. Those are two partially conflicting goals, but I think there’s room to improve here. Don’t want to make the facial features much more realistic than they are atm, but I think there might be some facial characteristics or something on the original model that my eye is just missing and that I haven’t been able to translate. That and all advice on making appealing stylized characters in general is welcome as well.
Here’s the actual model from Cyberpunk for reference:
So yeah, any advice on how to tweak the model a little bit more (or a lot?) before going to texturing and such? Thanks in advance, I feel like I’m a bit stuck here and can’t really pinpoint what’s off with the model as it is. Haven’t done work on the model in a few months but would like to finish it at some point if I can get it to where I’d be happy with it.
p.s. I’ve posted more of my work on insta at Yearinblender, if you’re interested
p.s.2. The model is all done by me, but I’ve been massively helped by TomCat Modelling’s fantastic tutorials on youtube, which explains why the facial topology is way better than what I could’ve been achieve by myself. Gotta give props to the guy.