Julia Voth as Jill Valentine (Resident Evil Fan Art)






High poly sculpt was done in zBrush; clothes modelling (if you can call it that), retopology, hair, render in Blender (cycles).

This is my first proper finished sculpt of a head; Couple of my previous attempts at doing humans died at the stage of making hair (be it hair cards or particle-based) or clothing.
I’ve actually really enjoyed Blender’s particle tools this time. It only took me few hours to get this hairpiece and this was my third time using hair grooming system (last try was a few years back).
Though the hairline sucks and more flyaway hair needed, as well as randomization in general, I’m glad I tried it once more.

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Nice result! Keep doing! :ok_hand:

Thank you!