How do i make a character jump without tipping or flipping?
set to dynamics instead of rigid body.
if you use rigid body you could use the orientation constraint.
ok but how do i do that???
add a constraint actuator, set the orientation option, then you can adjust direction damp options etc.
ok i’ll try it out. I’m going to post the .blend file in the works in progress section of GE. Check it out. I also need some help tryin to get a good camera view. If you can get a nice camera view for it, plz post the .blend file and i’ll take a look. thx!