My two attempts at publishing RCS didn’t even manage to get published.
Maybe I’m shadowbanned?.
So… if you don’t mind, I will post my interesting crafts and ideas here.
My two attempts at publishing RCS didn’t even manage to get published.
Maybe I’m shadowbanned?.
So… if you don’t mind, I will post my interesting crafts and ideas here.
It’s funny to see how an “undefined” socket can also be a multi-input.
And it generally looks like some kind of desktop picture:
For me, the classic color node is too big and inconvenient. It would be cool if there was something prettier and more compact.
I think RCS isn’t the right place for this sort of thing, but I do think you should share your work on devtalk.blender.org - I think they would welcome the work you’re doing here
It’s so cool, I really like your Join Float and Color Notepad.I downloaded your addon.
But I couldn’t find it geometry node add menu.I find can copy and paste it to geometry node editor, but it doesn’t work.
Well… of course it won’t work. There is no socket processing for this, nor is there any processing that it is a multi-input.
This is an “exotic” dummy node, which I made in general for fun; as well as for the sake of a clickable demonstration https://blender.community/c/rightclickselect/BnEQ.
Okay,I understand.
What does the node editor look like with the maximum zoom limit removed
import blf
blf.enable(1, blf.SHADOW)
blf.shadow_offset(1, 1, -1)
blf.shadow(1, 5, 1, 1, .1, 1)
def operator_props(self, operator, text="", text_ctxt="", translate=True, icon='NONE', emboss=True, depress=False, icon_value=0, **kw_args):
op = self.operator(operator, text=text, text_ctxt=text_ctxt, translate=translate, icon=icon, emboss=emboss, depress=depress, icon_value=icon_value)
for dk, dv in kw_args.items():
setattr(op, dk, dv)
return op
operator_props.__doc__ = f'''Utility from "{__name__}.py" module for eliminate the hassle of properties setting and save lines of code in one.'''
bpy.types.UILayout.operator_props = operator_props