Junk Dwellers

Some fun speedart made in an afternoon. I had my eye on a dope scan of a wall of cars by Renafox on sketchfab for like a year and finally decided to make something with it! I also used another wrecked car scan by worstimever. The people/terrain and some of the mechanical junk are from Ian Hubert (Ian himself is even in there!)

I rendered the scene in cycles and post processed it in Photoshop. I painted all the details on the cables in PS since it was easier than modeling them

My Instagram

Viewport shot

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This is beautiful, I love how you use the lighting to keep the high detail level from being overwhelming. Nice work with the colors also

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It’s lovely. I like the all grey version too, as it reveals a lot of foreground details I didn’t see in the main picture. Then I went to look for them.

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Awesome!
I love the idea, setting and mood. Very nice use of the reflecting ground!

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Nicely dystopic aesthetics going on there and lit accordingly :+1:

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Sorry, I read Drunk Jewelers :laughing:

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Thank you! I love thick atmospheric lighting so this was a treat to make. It’s also necessary to hide the jank of the photoscans. I’m glad you like the color choice too- it was tricky to color grade, and I was always a bit worried I didn’t get the saturation right.

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Yeah i hid lots of details in there :slight_smile:

@WK042 and @sacboi thank you both!

I featured you on BlenderNation, have a great weekend!

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Thank you!

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You’re on the #featured row! :+1:

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Great Artwork!

Can’t wait for my new machine, when I’ll be able to carelessly stack hundreds of photoscans, too!

Just gotta learn composition and lighting like that, ain’t now GPU for those tasks :smiley:

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Thank you!!

Thanks!!! The crazy complex geometry is actually surprisingly light thanks to instancing. Also, because the original scan i used is already a whole bunch of cars in one asset, i only needed a few dozen individually placed instances to build a giant trench. It still came out to about 18 million polygons, but thanks to instances (and an RTX 3070) the scene runs smooth!

As for comp/lighting, a gpu can’t teach you that but it sure is easier to practice, experiment, and refine your scenes when Cycles runs like EEVEE. Enjoy your new computer!

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Impressive ! Photoscans really are powerful assets for realistic scene, I can’t even imagine how annoying it would be to sculpt those wrecked cars manually and also realistically.

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Thank you! This project was one of those that really cemented my love of scans, especially their ability to capture the realistic detail and chaos of aged and damaged objects. Idk how long it would take to make these assets by hand but ik I wouldn’t have the patience for it :laughing:

You see, I am currently running a shit-tier 1050 Ti :smiley:

Yeah, gonna upgrade to at least 3070, maybe wait for year’s end to see new generation drop the prices or get a new one

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I 100% feel you. I spent years running Blender on a rig with a glitchy GTX 950, which eventually bricked on me and i had to fall back on another machine with a budget integrated graphics cpu from 2013. 4k cycles renders took over an hour on bare minimum samples.
Getting a new rig with a 30 series RTX card was a straight up life changing experience, you will not regret it :grin:

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