Hi!, this is my last work based on the concept from hyeonsick choi.
I did everything in blender with some touches on photoshop. I tried to do all with full procedurals material with some vertex paint.
First I added color varriation using noise texture to mask between two colors. Then for the scratches, this tutorial help me a lot: https://www.youtube.com/watch?v=e4BhdrFDHkQ&ab_channel=Bandyte
This is my nodegroup of the scratches. The tutorial explains how to create it.
Thx a lot for providing of this complete breakdown and for the link. Highlighting the edges is super cool to me And the other tricks seems to be very interesting aswell. I can’t Wait to check the link and try IT out. Really Appreciate IT👍 Thanks