Hi!, this is my last work based on the concept from hyeonsick choi.
I did everything in blender with some touches on photoshop. I tried to do all with full procedurals material with some vertex paint.

More on my artstation: https://www.artstation.com/artwork/q9lbD2
Any feedback is welcomed, thanks!


Hi, IT looks amazing:), I am quite interested in those procedurals materials, mainly the armor. How was it done?

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Hi and thank you! Well this is the general view of my material nodes

First I added color varriation using noise texture to mask between two colors. Then for the scratches, this tutorial help me a lot: https://www.youtube.com/watch?v=e4BhdrFDHkQ&ab_channel=Bandyte
This is my nodegroup of the scratches. The tutorial explains how to create it.

Then I use pointiness wich is on geometry node, to highlight the edges

These are the nodes of my general dirt, but I use it very subtle

Then I added more darker dirt on occluded areas using the ambient occlusion node

And a little extra of ambient occlusion to get the look that I wanted.
Finally I put some little imperfections connected to the bump node

I hope this helps a little.


Thx a lot for providing of this complete breakdown and for the link. Highlighting the edges is super cool to me And the other tricks seems to be very interesting aswell. I canโ€™t Wait to check the link and try IT out. Really Appreciate IT๐Ÿ‘ Thanks

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I featured you on BlenderNation, have a great weekend!

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Thank you so much bartv!!

Great work, congrats

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