Hi there. I started this project to boost up my hard surface modeling skills. I modeled it entirely in Blender, I worked on it on and off for 3 months. Final result was rendered in 3ds max.
Bigger resolution:
A version rendered in Yafaray (renderer integratable with Blender):
This image just fried my brain by its sheer awesomeness and detail!Five stars!
(BTW,how did you manage to organize and model all of this so cleanly?Can we see wires?)
Dilopho DD - Yeah, the white version shows all the detail better. The gray version turned out well in the closeups though.
clewer - Nothing fancy here. Mostly plain Subsurf modeling, a lot of splines to make the cables… well, the custom cables were a bit more tricky - they are made using splines and array modifier. The spine is array modifier also.
I like it a lot, however it doesn’t look very junky - it looks almost too clean (if it’s supposed to be made of scrap).
If you’re not worried about it actually looking like junk - it is amazing though. Otherwise I’d make it less symmetrical, less clean, add a few more jagged edges.
I haven’t stopped by and commented on something in a long time. This one is just exceptional. Fantastic work. Love the wires too. Very neat and clean work.