Just want to say that you guys have been posting some awsome games and models lately…as a lurker here, I have definately seen an increase in the qaulity of content!
As I have not shared a single piece of work here, I thought it is about time!!:D.
I am just about about done with this model but if you guys can give me some good feedback, I can still make some changes!:yes:
The model is my representation of a steampunked Trojan horse…I will probably use it in a platformer, but only when I get some time to work on that! It is 1150 faces(2156 tris) and im using 1024 textures…Diff,Spec and Norm. The normal map I generated with the Gimp!
Other than overlaying some textures in the Gimp…I would say 99% of my texturing was done in Blender…Only the second time I use Blender as my main texturing tool, and I must say I am finding it very usefull!
Oh…the images are just screengrabs from the Game Engine…except the wire shot is just a plain screengrab from the interface!
You could make a specularity map so you could put less spec on the rock and wood material part of your model, really like the mechanical rodeo horse, I can already see the steam leaking off the valves.
What Name…Thanx…Quite fun to do Steampunk! Will do some more soon I hope!
Zarnik…1150 faces…I optimized as much as I could without altering the shape to much from the concept…I never use to work from concepts before about two weeks ago…but after I saw the advantages, I dont think I will model without concept drawings again…it helps a lot to optimize and plan your model before you start. I think 1150 is not light for the Blender GE but quite light in the bigger scope of game engines!
logunwhite 321…Thanx…would love to answer your question but unfortunately there is no short answer! I hope to do some Video Tutorials soon, …I have been struggling witht the same questions and I think more people are in the same boat…the new Blender Game book will probably shed more light on this but a few video tutorials will be helpfull I think!.