the fbx export in blender (2.57) is driving me nuts.
i created 2 actions and exported as fbx. after that it seems like blender has played the actions one after another for export. this wouldnt be a problem but in unity my 2nd action starts where my 1st action ended. why is this and how can i solve it?
here is my blend file…
i have two actions: LeftArm and RightArm
in unity action LeftArm works normal. Action RightArm starts with LeftArm already up.
simpleactions.blend (468 KB)