Hey guys, ive been working on this character for a week and i have two problems. One is that i cant figure out why two points on the front of the body dont seem to follow the armature even though they are 100% weighted to the bones and the second problem is i cant seemt to get the stride for a walkcycle to work, its always sliding and skipping. I was following this tutorial for the walk cycle
And i dont know what Ive screwed up or how to fix it. Ive attached a blend so people can check it out and let me know how to fix it - be gentle , its my first real attempt at “proper” animation with armatures.
Thanks in advance for having a look
P.S. i know the deformations are ugly too, but thats the least of my worries right now
Hi,
I have not spent much time on you blend file, but I can say two things :
1 - I have not seen any vertex not following the armature,so the weighting seems to be good.
2 - You are using Stride path (which is rather a deprecated feature : Use the Method with curves guides and modifiers instead), but you haven’t created and defined a stride bone.
I’ve done few character animation so far, so a better animator probably could give you a better advice…
Ill look into using stride bones and see if i can work out the weightpainting thing myself - there was two points on the front of the torso that end up getting dragged through the body and out the back when the character walks.