Kaiju Invasion!

Hi. This time I wanted to create a Kaiju destroying a city, and this is the animation I made in Blender:

For the city, I actually created a map editor, using Geometry Nodes and an Image Texture.

The map editor determines what objects will be instantiated, according to the correspoding shade of gray and the inputs of the Instancer node (custom node shown below). Up to four shades can be used. In this project, I used 3 of them for buildings zones and 1 for a vegetation zone.

The Map Mask node in the previous image, is a custom node. It works as a Gate to differentiate every map zone.

Simultaneously, this same node is used inside every zone, to instantiate buildings (or vegetation objects) randomly.

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