its working out pretty well wish i could say the same fo mine
good job
very detailed i can see every little scrqatch and bump…wow this is awesome
whipeee!
:D:P
thanks a lot
I use Material Compositing and 2 UV layers it is so cool
is that Metattal Better?
I don’t know where you wanna get, but your model already looks gorgeous! A tutorial about this work would really be appreciated…
I liked it more without the…pentagram? It loks kinda blurred too.
forme the Top
I Know the pentagram is a unusel peas of the armer but it tells you the alkemist think and it is no usual pentagram
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I spende a bit time un the Triad Symbol and
starded to du the neck
the Textur isn’t Finisched Bit so watche My thread
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Coming along very nice. I just glanced through the thread but did mention render times?
Fantastic work. I can’t wait to see him animated!
Same one aske me for the Rendertime 43.22 for this Frame BUT
I use a AMD Athlon 3,2, 1024 Mb RAM, and a Safier ATI 1600
this is’nt the best Maschien ond Earth I know But I can’t afford a new PC…
and I can’t also wait to see it in Action… but I am afraid it is to me to bring him to live
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Yea, way better. It feels more a part of the creature now.
Wow, awesome work so far.
I think you were saying you wanted the wood to look older?
Right now it just looks like freshly cut wood, from Home Depot, from afar anyway.
The closeup detail is amazing! Wanna show of your bump/normal map?
I’m not sure how much work this would be
but try added adding more bumps and scratches, and discolouring
maybe you could work it into your story as battle scars.
Also the pentagram looks better then before, but it feels rather plain,
try adding onto it maybe?
What was the amour before the wizard was put into it? Any history worked out yet?
Why wood and not metal?
I’m really interested to see where this goes.
Good luck!
this guy looks so cool
The metal looks like it needs a harder spec, and maybe add some ray mirror? Awesome progress so far, it will be interesting to see how the neck feathers interact when animated. I’ll definitely be watching this thread, great progress.