So I’m trying out som interior visualization, but already ran into trouble. I want the light effect in the first picture, but I also want windows, but when I put some glass panes in my scene the light becomes all boring like in pic no 2. What glass shader should I use to keep the effect?
Thanks for replying! I’m using only HDRI for light, should I add a sunlamp as well you think?
Maybe I went ahead a litle too eraly with the light, just so eager
I’ve seen that HDRI setup can light enviroment in way that middle gray is looking normal at exposure 0. That means that HDRI texture is not related real luminance values and it is heavily under exposured at indoor.
As a starting point, try using a 0.5 degree sunlamp at 441 and sky texture at 29.
Then you adjust your materials albedo (color) to appropriate values.
Then you adjust exposure.
That should give you an idea of how it should look like.
Now replace with unclipped HDRI and adjust it strength until it provides about same lighting.
Well, that glass hack doesn’t look right at all. At IOR 40 it means the first slot (Glossy???) is hardly getting evaluated at all. And for lower IORs the entries are reversed - sigh… Lastly, you can’t even use fresnel directly unless you control the normal facing direction.
Glass and light penetration has been discussed to death before. Search for it.
Glass panes will shadow for light arriving at glancing angles. I would also keep it around for reflections if darker outside shots are needed. From a tech standpoint, transparency+glossy (sharp) based glass panes doesn’t have too much of an impact, as long as fresnel and possibly shadows are handled correctly.
Unless roughness is required, I wouldn’t bother with refraction, where thin panes can use incoming ray as normal without causing issues. I also wouldn’t bother with 2-4 layers of glass, even fake glass.
You may save a little time not doing glass. But I think you’ll save a heck of a lot more time not having to deal with a realistic sun - that thing is problematic. Fortunately for me, blocking the sun out (controlled lighting environment) is part of what we need to do, so that helps me tremendously for rendering.
Update. Ended up with a simple setup for the glass as recomended by @CarlG
Glossy + Transparency, it keeps the light properties, hope it’s believable enough