Keeping Chars in contained areas/buildings

k i built a rough level out of a few buildings and one of the buildings the Char/actor can enter

but if the player holds down the forward key the char actually pushes threw the walls and i

have them set to static so i’m not sure how to exactly fix it so that this doesn’t happen if the

player keeps pressing the forward button, i would prefer it to actually stop them but a little

stuck:spin:

Is your character Dynamic?

You’re probably using Dloc. Use linV, force, or servo motion. Keep in mind that servo can be pretty unstable too.

hmm ya this seems to work better definitely better now that i edited the collision boxes

ty man this problem has been killing me