Keeping the shape?


(tutana) #1

My model has long arms the shape of a tube. When I move them, how do I keep the round shape of these tubes without having to move single vertexes?


(Duoas) #2

I presume you’ve used an armature to rig the arms?

If so, make sure that each intersection has a significant weight overlap (vertex weight groups).

An alternative would be to use a lattice and parent the lattice itself to the armature (so that manipulating the armature affects the lattice which smoothly bends the mesh).

Does this help?


(tutana) #3

Thanks for replying. I’m not going to animate but I want to move the model to different positions and then render hi-resolution images so I guess I have to study rigging and skinning.


(Duoas) #4

Just use a lattice. When you’re done with it, apply the deformation and delete. No rigging necessary.

Good luck!


(AndyD) #5

How would you apply a lattice to part of a model, like one arm? Is it just a question of positioning it.


(Fligh) #6

Yep, like sticking the arm in a PVC pipe.

%<