Well, I’m dusting off the old bird and giving her a body using a combination of the Andrew Loomis ‘ideal figure’ and the Spiderman topology from that other thread I’m too lazy to find and post a link for.
Just starting off in the initial stages of getting the loops right so there isn’t a whole lot to see. The body is way too low poly right now to be able to connect the head, there are a lot of edges coming down the neck and I never built any kind of structure into it to begin with so I think I’m going to get the basic body situated and then figure out where to add and subtract loops to get everything to blend together.
Found a good ear tutorial so that one is going into the bit bucket, was never really happy with it anyway so just covered it up with hair. The modeling isn’t the hard part, where I run into trouble is connecting it to the head mesh in a convincing manner while keeping the upper loop.
Not a whole lot of nudity as of yet either but to be on the safe side…