I couldn’t find original support topic for Modifier Tools. There is some topic for a new branch/continuation of the addon: Tweaked Modifier Tools. But it doesn’t look like it’s original developer. Should I ask there?
Yes, no problem. It shouldn’t be something complex, storing states of an object/history/naming etc. Just a switcher with one step back/forward.
I see 2 use cases for the script:
- find out the initial state of an object (to know what is what among multiple boolean objects)
- disable modifiers for faster interaction with a mesh (like your Solo Cut, but for all active modifiers)
With such a switcher we can safely preserve the state of an object without worries that your can ruin current configuration of the object: