Nice tool! Thank you and welcome! I very like itemize funktion.
One suggestion for “bridge or fill tool”.
Current:
If you select one edge > nothing happens at the moment
If you select 2 edges >bridge
If you select border > fill or gridfill
Suggestion: If you select one edge > F2 addon behavior
If you select 2 edges >bridge
If you select border > fill or gridfill
This is great! lots of really fantastic tools. I’d love an option for the unrotator to simply set the orientation of the origin to the active selection and not rotate the object, it’s a simple feature I’ve wanted for ages that no script has done in a really simple way.
Thanks for the feedback guys! I think both of those suggested features are easy enough to add - I will look into them. (currently working on some object features for fitprim (and sphere tool ;> ), so after that)
someguyihate: Just so im understanding you: Would that be like using my “Itemize” script, but on the whole object (=all the faces in the mesh selected) ? (you can do that, though it creates a new obj leaving the old empty)
Thank you for the Add-on. One little request is the (FitPrim Cube) is it possible to do a (FitPrim Polygon or rectangle to with in the selected face or faces)
That is very nice. Thanks
Do you think it is possible to create a separate object from FitPrim? There for the new added geometry is an individual object.
basically! I essentially just want to update the objects origin (rotation) to the normal of a selected face/edge/vert in the simplest way possible, hopefully just a button, which doesn’t seem far off from what the unrotator script does already, so hopefully it’s easy!
This tool is awesome! Where are you assigning all these hotkeys? I’m having trouble finding open keys in blender. Adding modifier keys in blender is kind of finicky and that’s how I had all the open space for hotkeys in modo
@Cuda_Wilds , I use the tools in “contextual tools” in the kit a lot, each of those then free up about 2-3 “good” hotkeys (with or without modifiers) and I can put tools I never use on ctrl-alt-shift , or nothing. ;>
(no need for three hotkeys for beveling etc. A different approach if you’re used to the blender way, but then there is a lot more hotkeys needed…so…)
But yeah, it does take a fair bit of time & effort to rearrange blender hotkeys (I use my own keyconfig, which is turning out to be a mix of my custom modo setup, a bit of maya, and a fair bit of default Blender still…doubt any one else would like it tho ;>)
@Cuda_Wilds Looks like a hotkey conflict with that operator - from some kind of add-on I’m guessing. Check prefs, search for the hotkey (under 3dview/mesh) instead of name (ctrl c).