Keyed Noise

Hello Blenderians, I have a question about the noise modifier for ipo curves.

In a scene with rolling vibrations (an earthquake, for instance) the camera should start without moving, gradually build to earthquake, and then peter out to stillness again. With the current set of animation modifiers (2.5.2 alpha), is it possible to key the size of the noise waves to accomplish this, or should I look for a workaround?

Well, I gave up and just made my own random keyframes by hand. Key-able noise intensity would really be a nice feature in future builds, though.

I concur! Keyd noise intensity would be cool…