Trying to learn how to animate in Blender 4. May I ask, what are these “Rig Action” keyframes that will not delete?
I like keeping a clean timeline so I can see only the keys that equate to my character.
If these “rigAction” keys are not necessary, is there a way to stop these “rigAction” keys from being key’d and stop them from showing up in the timeline?
This is a summary line, it’s showing you all keyframes part of the action. It’s named “rigAction.003” because your rig is named “rig.003” and any new action is automatically named with the armature name + the word “action”. If a keyframe shows on that summary line at any given frame, it means at least one of the controllers in that rig has a keyframe. If it doesn’t go away when you hit delete or X, it means at least one channel is locked, and the keyframes on that channel cannot be deleted. If you want to rename an action, the simpest way is to change the dopesheet mode to “action editor”- a text field will show in the header where you can change the action name.
At the right of the top toolbar on the dope sheet, there are these buttons:
If you switch off the one to the left (the arrow/pointer shaped one), it will show all keys in the action. You’d normally want it to be switched on, as it limits the visible channels to whatever you have selected.
The one next to it (“Show Hidden”) is probably also worth switching on, if you’re trying to track things down.
Sorry, I am still confused; I still feel new to Blender. May I ask, what is the “Rig action track?” Do I need this animation track? The documentation is hard to understand.
Ok, asking a more specific question about animating with Rigify rigs.
When I use a Rigify rig, this “rig action” track keeps cluttering my timeline with keys that cannot be moved when I slide other keys around. These “rig action” keys are always left behind when I slide keys around. If these keys are not needed by the user, it would be great to just hide the track so I don’t see the keys.
When I slide keys on a Rigify rig, I always grab the Summary keys. However, grabbing the summary keys does not seem to grab the “rig action” keys. The “rig action” keys are always left behind.
Question: On a Rigify Rig, if the “rig action” track is not needed, can I hide the track so I do not see it?
Question: On a Rigify rig, if the “rig action” track is needed, can I turn on a setting so the “rig action” keys will move when I grab the summary keys?
Question: Looking at your solution, is your solution “to grab the keys in the rig action to move all the keys at once,” and not use the Summary to move all the keys at once?
Rigify is just a semi-automated rig builder. there are no animation workflow specific to Rigify really, it’s basically the same as most rigs.
I insist on @stilltrying’s request, it would greatly help if you could just share a file with us, where we can see the issue you have and check what is causing it.
On a different note, do you have experience with 3D animation already, or are you learning animation from the start? In the later case, I would strongly advise starting way simpler than a whole character. 3D animation learning is classically started from a very simple object with only one type of motion, that is for multiple good reason: you learn the basics one difficulty at a time instead of all at once, and you learn the basics of the tools you get in 3D and the specific software without getting overwhelmed.