Although this involves Rigid bodies animation, it really is more of an interface question.
Doing an animation of something breaking glass… I used the cell fracture to shatter glass. Once the glass is shattered
I now have 150 individual objects (the shards of glass)
I need to do a switch out of the regular glass for the shattered glass. I’ve keyframed the solid glass eyeball in the outliner window to turn off at frame 50.
I need the shards to be turned off until frame 50 and then all turned on so they render at frame 51.
My problem is how do avoid having to keyframe 150 rendering eyeballs (or cameras I guess it would be) for the shards of glass? Is there a quick way?