Hello, everyone. I have a question… Is there really no possible way to key a single channel in Blender for several objects? I am a noob at blender and I am baffled with this. I’ve tried to create keying sets or linking then unlinking animations for multiple objects. But first method lacks in, that it keys set channels in those object independent of me have them selected or not. The second method destroys all previous animation if it was done on the objects earlier…
I am in a bind here. Please maybe some one could explain to me?
P.s. I could use existing keying set - like location or rotation or locrot and etc. But this solution throws in a numerous amount of unnecessary keys in other 2 channels. And I do need to work with 400+ objects at once.
Big Thank you in advance, I tried searching for solution my self, but I am not well acquainted with terminology of blender yet.