I’m trying to set up a system for a project i’m working on where I create modular pieces for a city and I’m finally coming close to the result I want with hair particles.
The last step I need to have exactly what I want, is to be able to set the Number settings in the Emission tab to be the result of “Y” x “Z”. But I can’t apply any driver or anything to it.
I just want to make the Emission number the result of YxZ.
Does anyone know if there is a workaround for this?
How do you change the object from a 4x2 grid to a 4x3 grid when you edit a custom property? If this is done with python then you could set the particle system emission number from that python code.
As an example: setting the particle system emission number on the default cube from the python console:
I originally only was using arrays, but then realized the “Random” setting for the “Object info” node in the “Shaders Nodes”, didn’t affect all the arrays as different objects.
So I figured I could use the particle system to generate instances that would be affected by the random texture.
So I set up a simple plane with the same array system, and made an object that could be used as the tiles.
I’ll try doing something with the Python, but I have tried multiple times to learn python over the past like 10+ years, and I still can’t do anything with it