So I am trying to make an engine that has flaps all around it which close in and out depending on how fast the ship is going. It is something like the engines on the armor from the starcraft trailer wings of liberty at 2:41. My first thought was that is easy let’s just make a curve then duplicate the flaps around it and done. That kinda worked except the model warped as it closed. So my second try was to add a bend modifier and array the model. That still warped the mesh. Then I remembered that you can use the instancing feature to make a plane and array it, then instance the model around it. That worked but now to control the closing. After fiddling with it for about 5 mins I realized that I could rotate the model in edit mode around the y-axis which made the effect of the flaps closing in. Great. The question is how do I key the mesh in edit mode. Or how do I control the model by another object so that it rotates it in edit mode? Simple deform only work when the binded object is in edit mode. So that only passes on the problem. Conclusion: What is a different way to make this
effect or how do I make my way work with the keying in edit mode problem. Sr if I have bad english I am not native :).
I supplied the example file below
Example File.blend (693.5 KB)