Hi All,
I’m really struggling with a problem around fluid simulation. I have the simulation sorted. However, due to particle lag there always seems to be some left at the bottom of the render. My idea for a fix on this is to kill the fluid particles after a certain time. However, the collision effector “kill particle” doesn’t seem to work on fluid particles. Any ideas?
Linked is a short video with settings as I cannot upload.
Fluid Lag Simulation