Using floorplans to create the walls and windows. Filling the scene with assets, and render with different passes.
I learned to separate objects, add aditional gloss to specific objects, and composit the result together. Also changing the hue of the floor is easy.
Tested global illumination, woks really well on interiors, much more light to come in a scene. In outdoor scenes it is not so relevant, amlost same rendertime.
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Hi I would like to ask - did you chceck the size of the elements? It might be because of the floor texture (it is too big) but the chairs and table look huge. On clay render it looks better As an interior practice, it is a great start!
Well you ar right, normally i use a human as reference and most models are in correct size. But for this one i forgot this. Also i had a scaling issue after i modelled the walls, my reference was not properly scaled to realworld scale. Table is a bit too big, and for textures i normally guess the size, but never too late to learn and do a good reserch. I already corrected the floor scale here, but not enough.
Thanks for feedback.