I have a humanoid character who has armature problems. My main problem is this: The leg armature has 3 bones, thigh, chin and foot. I’m using bone constraints to have the leg automatically bend when the foot and toe empties are moved. The ‘foot’ bone has two constraints, IK Resolving at the ankle empty, and Track To to the toe empty.
My problem is this… it works fine until I bring the foot empties too high, or to various positions, and the armature will flip around so the knee of the leg is essentially bending backward… sort of like in Football accidents. Is there any way to keep the leg bending in a constant natural fashion?