Hello everyone! This character was created based on an amazing concept art done by Maxi Hoy, i decided to create the character in 3d in order to study and explore more the character art pipeline for Unreal Engine 5.
The main focuses on this project: Improve my Unreal Engine 5 knowledge, understand the use of Detail tileable normals to aid the texturing/material process in Unreal, improve my texturing workflow and shader creation for realtime pipelines, hair creation and rendering using Fibershop, Blender and Unreal 5.
I was able to learn a lot with this project, and i believe i will improve much more on the next one with the knowledge learned so far.
i would like to say thank you to Maxi Hoy for the amazing concept art created (https://www.artstation.com/maxihoy) I hope you guys like it.
Thank you!!
Thank you David! I created this model on my sparing time mostly during the weekends, a few hours each day. I started it on january and slowly progressing with each stage, but if i had to create it from start to finish as a full time work, it would take me between 30-50 days of work. Thanks!