Knightsbury XIV - A Walk Through a Medieval Town (Blender + Unity3d)

2nd set:



Mebe i should also AOmap the furniture… it’s another story as it’s several tousands of polys…

But i gonna give it a try :slight_smile:

happy blending !

OK all !!! :slight_smile:

I played a bit with furniture AO and set it up in unity. After some lil strugglings one sentence came to my mind:
<< OOOWWWW FOK !!! >> ( sorry for the word :stuck_out_tongue: )

yes this is one more proof that blender and unity, beside their small workarounds are really awesome !
3 screenshots from unity ( i mention this is realtime rendering ) :
1 with no AO at all, the 2nd is with walls and ground AO, and the 3rd is walls, ground and furniture AO:




Your opinions on this ? :slight_smile:

happy blending !

The difference between one and two are noticeable and go a long way to make the scene more credible. While the third step leads to even more realistic scenes, I’ m not sure, if the casual viewer will notice. I had to take two looks at the images and I knew what to look for.

Hey Hotzst :slight_smile:

Thanks for your good words and yes you’re right when you say the casual ppl won’t notice anything. It’s always like this.

Imo and from my experience of pro flight simulators conception & dev, when ppl don’t notice anything in a scene or don’t make comments, it’s just won :slight_smile: On the other hand if a scenne is ‘flat’ or not enough realistic they have no regret saying it’s ugly, even if they can’t express the reason why.
Of course i don’t talk about all the ones behind the scenes, like you and me and most ppl in this forum who know or imagine the work involved behind each pixel of an image they’re watching for several minutes :wink:

happy blending.

Much better with AO, #3. Easy to tell the difference between 2 and 3. Just look at the furniture. Use #3.

It is finally possible to go for some shopping on High Street, in case you need shoes, hats, purses, knives, medical recipes, candles, foodstuffs or just a gallon of ale!

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nice work here
can you give th link for the (online catalogue of the British Library).

what did you use for the clouds ?

wish thee was real pictures showing these building
would give a better idea how it looks in reality

i find the wood not 100 % realist
what nodes set up did you use

happy cycles

I couldn’t have said it better myself!!!

Hi all, after 9 months of work we finally managed to release a decent teaser, the explorable player will be released soon, so like the Facebook page for more information! https://www.facebook.com/knightsburyXIV

The link to the video is

All started here…

Now this video is not only a video… it’s an app in wich you can walk freely and discover each little house corner !
you can get it on google play store for free at:

And also follow us on FB at: https://www.facebook.com/paul.marcel.7737

On twitter with: https://twitter.com/kleionaute

And also grab the app for windows, linux, webgl and macOS on http://kleioscope.fr

Hope you enjoy it :slight_smile:

Happy blending !

Thanks! Can’t wait to release the video. Here are all the buildings (except for gatehouse, walls, towers and bridge) created so far. Many more to come!

@vinwin sorry i don’t get what you wrote :confused:
Can you be more explicit please ?