After i found this beautiful old Kodak camera of my grandfather, i knew i had to recreate it in 3D.
I wanted it to look as realistic as possible and having it besides me all the time as reference definetly helped with that a lot.
After modeling and UV unwrapping in Blender, i imported the mesh into Substance Painter and created all the necessary Textures like Metal, Leather and Lens writings. Back in Blender, i rendered the Camera in 2 different Lighting setups and did some post-processing in DaVinci Resolve.
Check out the full breakdown on my Artstation:
https://www.artstation.com/artwork/dyndrx




