https://www.artstation.com/artwork/LRzL2K
3D interpretation + expansion of a concept by Anna Podedworna.
More renders/ turntables are on the Artstation page.
Character sculpting practice and decided to turn it into a full project.
Model, sculpt and render in Blender. Koi texture hand traced and painted in Painter based on concept and google image. Cloth tiling micro detail from Megascan. Hair procedurally made using curve with a stretched out noise texture, as always hair took the longest to do.
Someone reached out to me specifically regarding the hair,- one trick/ experiment that made it looks better in my opinion was adding the tiny flyaway hair strands and add an emissive material to it, which makes it always have ‘highlight’ no matter how the light conditions were and also help breakup the underlying hair shapes. It’s realistically inaccurate, but hey if it works it works Thought I’d share it here as well, let me know if anyone has questions~
And thanks for all the likes