Stone house in a magical forest.
Done with Blender 3.0 and rendered with Cycles.
Some models were created by me, and some were photoscans done with Meshroom.
There was some color grading and objects color changing in Photoshop.
HDRI, ground, stone wall and rooftop textures from Poly Haven.
My Instagram.
I love all your light and color decisions. Everything is very easy to read but with depth… exactly as it should be! Great ambient and great overhaul choices!
Also great “soup” you mixed the exactly right ingredients in each zone of the image… not easy!
Thanks!! Not going to lie, this one was the hardest for me. Had to take a couple of breaks to clear my mind and think about better decisions, but I’m glad it turned out like this.
Even that you’re doing right! It’s standard procedure to give time to the work to breath! I’m following you in pretty much every place I’ve found you, so I don’t miss your next project!