Kologe's Sketchbook

Maybe its time I start one of those too. I have quite a tendency of not really finishing stuff anyway.

Ballpen on paper:



horse_2
horse_3
horse_4
horse_5
horse_6
horse_7
horse_8
horse_9

98% Krita, 2% Blender (100% final pixels Krita though):


.
.

greetings, Kologe

7 Likes

More old stuff (I’ve technically posted here before):

Both animated on paper, then traced digitally.

2 Likes

Great sketchbook here! Did you do it all in Blender?

@m_squared: Thank you. Blender’s contribution or involvement (to/with any of the above) was next to nothing.

But here’s something both more recent and very much done in Blender:









The hair is pretty rough for now. I’d like to make myself some nodetools to help facilitating further refinement thereof, but I guess that’ll have to wait for both modal nodetools and something like a mouseinput node.
Maybe I’ll look deeper into usage of attributes in conjunction with the hair-assets at some point, right now it’s just a plump modifier stack.

greetings, Kologe

1 Like

But wait, there’s more:









1 Like

…and some more:

Technically, the glasses would need to be moved out of the nostril’s way obviously, but then again, ajusting the placement of those on a per-expression basis would be a bit too much management-effort for these sketchy explorations.









1 Like