Maybe its time I start one of those too. I have quite a tendency of not really finishing stuff anyway.
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Ballpen on paper:
98% Krita, 2% Blender (100% final pixels Krita though):
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greetings, Kologe
Maybe its time I start one of those too. I have quite a tendency of not really finishing stuff anyway.
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Ballpen on paper:
98% Krita, 2% Blender (100% final pixels Krita though):
greetings, Kologe
More old stuff (I’ve technically posted here before):
Both animated on paper, then traced digitally.
Great sketchbook here! Did you do it all in Blender?
@m_squared: Thank you. Blender’s contribution or involvement (to/with any of the above) was next to nothing.
But here’s something both more recent and very much done in Blender:
The hair is pretty rough for now. I’d like to make myself some nodetools to help facilitating further refinement thereof, but I guess that’ll have to wait for both modal nodetools and something like a mouseinput node.
Maybe I’ll look deeper into usage of attributes in conjunction with the hair-assets at some point, right now it’s just a plump modifier stack.
greetings, Kologe
…and some more:
Technically, the glasses would need to be moved out of the nostril’s way obviously, but then again, ajusting the placement of those on a per-expression basis would be a bit too much management-effort for these sketchy explorations.